Paint Juicy CONNECT, brand partnerships and event activations

Street Team Marketing in Queensland and NSWWhen Paint Rolls Into Town, the Town Knows It

Why Paint Juicy CONNECT? Because Paint Juicy connects!

Queensland and New South Wales · 42,000+ guests · 4.9 stars on Google

Paint doesn't sneak into town. Here's the plan for CONNECT street teams: the day before a night, and again on the day itself, a crew hits the markets, the shopping centres and the main street with pop-up mini canvases, a golden canvas hunt that has half the town peering behind café counters and, as they launch, walk-around Paint characters and glowing LED billboard walkers. Your brand is stitched through all of it.

That's street team marketing in Queensland and New South Wales with a built-in finish line. Every wave, card and photo points to a real Paint night happening that evening or the next, so the people your crew meets on Friday meet your brand again on Saturday, brush in hand and singing their hearts out. Street teams are the most outdoorsy of the eight ways in through Paint Juicy CONNECT.

No. 01

Street team marketing that gives people somewhere to go

Too much street promotion asks a stranger to care about a logo. Ours hands them a plan for the weekend.

That changes the whole footpath. A crew member pushing a product gets the polite half-smile and the quickened step. A crew member walking beside a larger-than-life Paint character, saying "there's a paint and singalong night at the pub tomorrow, here's your card", is far more likely to get people stopping, laughing and asking what time it starts. It isn't a pitch. It's gossip about something fun, and your brand is the one who brought it to town. That's the gap between street team marketing Queensland shoppers sidestep and a crew they follow to the night.

The short version:

  • What it is: a scripted, inducted, permitted street team working a town on the day before and the day of a Paint night, carrying your brand alongside the event.
  • The kit: walk-around Paint characters (every one with a minder) and LED backpack billboard walkers, both planned for CONNECT and joining campaigns as they launch, plus pop-up mini canvases at markets and shopping centres, character photo ops, town-specific QR cards, a golden canvas hunt for prize seats under written terms, and strictly non-alcohol sampling.
  • Who the crew talks to: adults. Characters wave at everyone, the crew engages the grown-ups.
  • How you'll know it worked: a unique QR code for every spot, so the market, the centre and the foreshore each report on their own.
  • Why it's a double win: the campaign that puts your brand on the street also helps fill the night your brand is part of.

No. 02

The street team kit

A street team is a toolbox, not a single trick. We choose the mix around your brand, the town and where people genuinely gather that weekend. A Saturday market in a river town wants something different from an outer Brisbane shopping centre on a Friday afternoon, and a Gold Coast esplanade at golden hour is another story again. A focused campaign might use three or four of the formats below. A big one uses the lot.

Ballina paint and sip, friends with finished canvases

Walk-around Paint characters, each with a minder

Paint's new look is all about illustrated characters: chunky, cheeky figures that give a human face to a night of painting, singing and carrying on. The plan is to lift them off the poster and onto the footpath as walk-around costumes made for street teams.

Characters do what no banner can: they make people feel something before a word is spoken. Nobody stays grumpy while a cartoon the size of a doorway waves at them. Phones come out, friends get hauled over by the elbow, and by dinner half the town has a story about the giant painter outside the bakery.

Every character works with a dedicated minder, and that rule doesn't bend for any budget. A costume narrows vision, muffles sound and gets hot fast, so the minder is the character's eyes, ears and voice: guiding through crowds, steering around kerbs, prams and mobility aids, keeping photo queues friendly and calling breaks. The character stays silent and expressive. The minder does the talking, hands over the card and mentions your brand in the exact words you approved.

Characters belong to Paint, so on a standard campaign your brand travels with them rather than on them: on the minder's kit, the cards, the photo backdrop and the walkers' screens. A character co-branded with your business for a whole year is a bigger conversation that lives with our category and founding partners.

LED backpack billboard walkers

Planned for CONNECT alongside the characters, an LED backpack billboard is a slim, bright screen worn on a walker's back, playing a short loop as they move. It's the walking billboard grown up: instead of waiting for foot traffic, it goes where the foot traffic already is.

Walkers slip into places a fixed sign can't: the laneway behind the market, the cinema queue, the foreshore on a Saturday arvo, the pub strip as the sun drops. That last one matters, because the evening of a Paint night is when people decide where to go, and a glowing screen at dusk is hard to miss.

A screen read over someone's shoulder gets a glance, so loops stay short: the night's artwork, the town, the date, your brand and a QR code big enough to scan from a few steps back. You approve every frame. Walkers keep moving, hug the edges of a path and step aside for anyone who needs the room. The concert-style screens going into Paint's rooms are a separate thing, covered under event partnerships; the backpacks are strictly for the street.

Pop-up mini canvases at markets and shopping centres

This is Paint in miniature, and it's the format that turns curiosity into commitment. A pop-up table, a stack of mini canvases, a few brushes, a handful of colours. Passers-by pull up a stool for a few minutes and add their touch to a tiny pre-sketched design, often a pocket-sized preview of the artwork the town will paint at the night itself.

It works because it's a taste, not a talk. Someone who has just spent a few happy minutes on a tiny sunset already knows what a Paint night feels like, and she walks away holding something she made, with your brand on the back and a card saying where the full-size version happens tomorrow.

Your brand can sit on the table wrap, the canvas backing, the little paper bag or the card tucked inside. If the night carries sponsored artwork, the street version previews it, so the brand detail people dab on at the market on Friday is the one they paint in full on Saturday night.

Pop-ups need a host: a market stall, a centre's promotional space or an approved spot outside a friendly local business. The table is styled and staffed so it reads clearly as a sneak peek of a night built for grown-ups, not a free craft corner.

Character photo ops

Give people a reason to take a photo and they'll happily share the fun with their friends. A character photo op is a simple, bright spot to pose with a Paint character: a backdrop carrying the town's name and the date of the night, your brand placed as a natural part of the scene, and a small sign inviting people to share.

Local beats generic. A backdrop that names the town gets shared far more than a logo wall, because people love proof they were somewhere specific. Photo ops come with firm consent rules, set out in the preparation section below.

Town-specific QR cards

The humble card is still the workhorse of any street team, so we make ours worth keeping: sturdy stock, Paint's illustrated style, printed for one town only. A card that names the town, the venue and the date feels like an invitation from a neighbour. A card that could be from anywhere ends up in the first bin.

Every card carries your brand, a clear "brought to you by" line so nobody is in doubt about who paid, and a QR code that leads somewhere useful: your offer, your landing page, or a page about the night that features you. Where it points is your call. If your offer collects sign-ups, they come straight to you through your own form; Paint never hands over anyone's details. The full mechanics of offers, codes and opt-ins live on the product sampling page. What's different on the street is that cards are coded by spot, not just by town, which the attribution section explains.

The golden canvas hunt

This is the one that sets the group chats alight. Before the night, a small number of golden canvas cards are hidden around town. Find one and you can claim a seat at the night. Clues drop on Paint's social channels across the day before and the day of. People start looking. They tag their friends. They argue about whether the clue means the post office or the newsagent. Shops that host a card can expect a parade of hunters through the door.

The prize is always a seat, never money off a ticket. A golden canvas is a gift, not a markdown. The seats are real seats at the standard ticket price, funded as part of your campaign, and your brand is the name the lucky finders thank.

A hunt only works if it's fair and safe, so every golden canvas hunt runs under written terms published before the first clue goes live. The terms set out who can take part (adults only), how and where to claim, the claim deadline, one claim per person, what happens to any card nobody finds, and that no purchase is needed. Cards are only ever hidden inside businesses that have given written permission. Never in gardens, parks, bushland, roadsides, beaches or anywhere a hunter could get hurt or bother a neighbour.

Each hunt is checked against the trade promotion rules in its state before launch, and any permit needed is in hand before anything is announced. Paint's wider approach to chance, skill and permits sits with event partnerships. For a hunt, the rule is simple: no terms, no clues.

Street sampling, non-alcohol only

If your product suits a quick try on the footpath, the street team can put it in hands. Hand cream at the market table. An icy soft drink on a sticky afternoon. A bite-sized snack outside the centre. Lip balm clipped to the QR card. Street sampling is non-alcohol, always, in every town and every campaign, with no "just a splash" exceptions.

Brands with alcohol in the range still have a place on the street. The crew promotes the night and the brand's presence at it, to adults only, with no product and no drink-focused material handed over. Anything poured happens inside the night under the venue's licence, and the event partnerships page explains how.

No. 03

Two days, one town: the day before and the day of

A street team's job is to build a wave of chatter that breaks just as the doors open. The day before and the day of is the sweet spot: close enough to act on, long enough to spread.

The day before: reach

The day before is about being seen by as many locals as possible. The team goes where people already are: the weekend market, the centre at its busiest, the main street at lunch. Characters grab attention, the pop-up table gives people something to do with their hands, walkers carry the message along the street, and cards go into pockets.

The golden canvas hunt kicks off too. The first clues drop, the first finders post their photos, and by evening, people who never laid eyes on the team can be hearing about it from someone who did. That second-hand buzz is the part a billboard can't buy.

The day of: action

The day of is about getting people through the door. The team shifts towards the venue and the places people drift to in the afternoon and early evening: the café strip, the foreshore, the pub precinct. The message moves from "this is happening" to "this is happening tonight, and there are still seats".

The last clues go out and the final golden canvases get claimed. Walkers circle the blocks near the venue as the light fades. When the doors open, some guests arrive with a card in their pocket, a character selfie on their phone or a mini canvas drying on the kitchen bench. Your brand has already said hello.

Picture a weekend in a river town

Here's how a weekend could run for a skincare label supporting a Saturday night Paint session in a regional river town. It's an illustration, not a past campaign.

Friday morning, a character and minder pair plus a pop-up mini canvas table set up in the shopping centre's approved promotional space. The label's travel-size hand cream sits on the table, and the mini canvas is a tiny version of the riverside sunset guests will paint on Saturday. Every card handed out there carries the centre's own QR code. By lunch the first golden canvas clues are live, pointing towards a bookshop, a café and a florist that have agreed to host a card.

Saturday morning, the team moves to the riverside market with a photo op backdrop bearing the town's name and a fresh code for the market. In the afternoon, LED backpack walkers take the river walk and the main street, each screen with its own code. The last golden canvas turns up behind the florist's counter. As evening falls, the walkers do a final lap around the venue.

That night the label is in the room as well, in whatever form the campaign includes. A few days later, its report shows where the team worked, what went out at each spot and how each code performed.

No. 04

The double win of a sponsor-funded street team

Here's the bit that makes brand managers lean forward.

A normal street team is a cost with one job: make people aware of a brand. When you fund a Paint street team, the same spend does two jobs. It puts your brand in front of a town, and it helps fill the room your brand is about to be part of. Each job makes the other stronger.

Follow one person through the weekend. She meets a character on Friday, takes a card with your name on it and thinks, "that looks like a laugh". On Saturday she's in the room with her sister and two friends, and there's your brand again, in the middle of the best night out she's had in months. The street introduced you. The night confirmed you. She met you twice, in two settings, in a good mood both times. That kind of repetition is what media plans spend heavily to engineer, and here it happens naturally.

The town notices who paid for the fun, too. Every local who follows your crew to the night is someone who might never have heard about it otherwise, which is good for the venue, good for the main street and very good for how the town feels about the brand that brought the party. In a regional centre especially, being the brand that got everyone out on a Saturday is a reputation money struggles to buy directly.

No. 05

The preparation a brand manager will want to see

The fun on the footpath only works when the dull stuff is done properly first. A street team carrying your logo is your brand in public, so the preparation has to stand up to a centre manager, a council officer and your own legal team.

Permits from councils, centres and markets

Every spot the team works needs the right approval. On public land that usually means a council permit for promotional activity. In a shopping centre, it means booking the centre's promotional space under its rules. At a market, it means an agreement with the organiser for a stall or a roaming spot. Rules differ from council to council and centre to centre, so each spot in each town is checked on its own.

We only work in approved spots. No "set up here and see what happens". That spares your brand the moment a security guard asks your crew to pack up in front of a crowd, and it protects the relationships that let Paint come back to a town. Approval lead times vary, which is the main reason street teams reward early planning.

Public liability insurance

Every street team works under public liability insurance appropriate to the activity. Councils, centres and markets commonly ask for a certificate of currency before approving a booking, and we'll share it with you too. You should never wonder whether your brand is exposed because someone tripped over a stool at the pop-up table.

Heat and weather plans

Queensland and New South Wales can turn a mild morning into a scorcher by lunch, or a sunny market into a washout. Every plan carries both a heat plan and a weather plan.

Characters are why the heat plan is written first. Costumes are hot, so time in costume is kept short, breaks happen in shade, water is always within reach, and the minder calls a break the moment anything seems off. Walkers and pop-up crew get the same care. On a properly hot day, the team shifts into shade, air-conditioned centres and the cooler ends of the day.

For rain, storms and wind, every outdoor spot has a covered or indoor fallback agreed in advance wherever possible. If a storm warning lands, screens come in, tables come down and characters go inside. You get a straight update on what changed and why, and the report records it. We'd much rather tell you the market washed out and the team moved into the centre than send a character into a downpour for the sake of a schedule.

Scripts you approve

Every street team works from a script. Not a robotic one, a short set of lines covering what the night is, who your brand is, what the card does and the handful of things the crew must never say.

You approve every line that mentions your brand, product or offer. The crew doesn't improvise product claims, compare you with competitors or make promises you haven't signed off. If someone asks something the script doesn't cover, the answer is friendly and honest: "great question, scan the card and the brand can tell you properly".

Scripts cover the awkward moments too: thank the uninterested and move on, step back from anyone upset and let the crew lead handle it, and point hunt questions to the published terms.

Induction before anyone steps out

Every member of the street team is inducted before the campaign, including any brand ambassadors you send along. It covers your approved messages, Paint's guest-first approach, adults-only engagement, photo consent, safety and heat breaks, what to do if someone is hurt or complains, and how to log activity accurately so your report is real. Characters and minders get extra time together, because working as a pair is a skill. One team, one standard, whoever's name is on the lanyard.

Photo consent signage

Members of the public snapping on their own phones is their business. Any photos the street team takes for Paint's or your brand's use follow clear consent rules. Every photo op carries visible signage explaining that photos may be taken for promotional use and how to say no. The crew asks before photographing anyone up close, and a "no thanks" is respected without fuss. Nobody under 18 appears in any photo we publish or supply to you. If an image can't meet those rules, it doesn't get used, however good it looks.

Adults-only engagement

Here's the honest truth about big, friendly characters: they pull every age in the shopping centre. Younger faces will wave. Teenagers will want selfies. That's what characters do, and it's fine for a character to wave back.

But a Paint street team exists to talk to adults, since grown-ups are who the nights are made for. So the script is clear. The character can wave at anyone. The crew engages the grown-ups. Cards, QR codes, samples, golden canvas details and anything carrying a sponsor's name go to adults only. When the crew can't be sure someone is an adult, the card stays in the bag.

No alcohol material to under-18s

For brands with alcohol in the range, one extra layer never moves. No alcohol-sponsor material reaches anyone under 18: not a card, not a sticker, not a photo op with a drink in frame. Crew working an alcohol sponsor's campaign apply the "when in doubt, don't" rule more strictly, not less. That protects your brand as much as ours. A sponsor's logo in the hands of a high schooler outside a shopping centre is the photo nobody wants circulating on a Monday morning, and the script is built so it never gets taken.

Bundaberg paint and sip, friends with breaching whale canvases

No. 06

Attribution: a unique QR code for every spot

Street promotion has a reputation for being hard to measure. Cards go into hands, hands go into pockets, and everyone guesses. We'd rather count.

Every spot the street team works gets its own QR code. The shopping centre has one. The market has another. The foreshore, another again. For finer detail, the pop-up table, the photo op and each walker's screen can carry their own codes too. When someone scans, the code tells you which spot they met the team at.

That gives you something plenty of street team marketing can't: a clear comparison of where in town your brand landed best. Maybe the market beat the centre. Maybe the walkers did more after dark than the table did all day. Either way, the next campaign gets planned on evidence.

How the codes are mapped

Before the campaign, we build a simple code map with you: every spot, every format, every code and where each one points. You sign it off with the cards and screen loops. On the day, the crew log where they actually worked and when, so if weather moves the team from the market to the centre, the report shows the shift and the codes still make sense.

What gets counted

  • where the team worked, and for how long at each spot
  • how many cards and samples went out at each spot
  • how many scans each code received, by spot and by time of day
  • how many golden canvas cards were placed, found and claimed
  • photos of the team at work in your branding, with consent rules applied

A scan is a scan. It isn't a sale and it isn't a unique person: someone might scan twice, or scan a friend's card on the couch that night. We report scans as scans. What happens on your page after the scan, such as sign-ups or redemptions, is yours to measure. How Paint reports across a whole partnership, with every channel counted separately, is set out on the CONNECT hub.

The street team report

After the campaign, your report sets what was planned beside what was delivered, spot by spot, including any changes made for weather, heat or permits, with the reasons. It carries the counts above, the scan breakdown by spot and hour, and the photos. If your street team ran in several towns, each town gets its own section so you can compare them side by side.

No. 07

Is the street right for your brand?

Not every brand belongs on the footpath, and we'll tell you if yours doesn't.

Brands that suit a street team

Brands with something to see, try or remember. Skincare and personal care. Home and lifestyle. Creative supplies. Accessories. Soft drinks and snacks. Cafés, local experiences and services that want to be top of mind in a particular town. Anything with a simple message an adult can grasp in a few seconds and act on later.

Brands launching into a new area do especially well, because a street team gives them a friendly first hello in a town that hasn't met them yet. If your launch spans several towns, a street team pairs naturally with a regional or touring campaign, putting you on the main street and in the room at every stop.

Local businesses in towns Paint visits

The street is where small and local businesses shine. A café, boutique or bookshop in a town Paint is visiting can host golden canvas cards, appear on the town's QR card and welcome a stream of hunters through the door. That's real foot traffic from real locals, on a weekend the whole town is paying attention.

Brands that don't suit it

If your product needs a long explanation or a sales demo, the footpath is the wrong place and an in-room format will serve you better. The categories CONNECT never works with are listed in full on the hub, and none of them are carried by a street team in any form.

Who supplies what

You send logo files, approved brand lines for the script, your offer and landing page for the QR codes, and samples if sampling is in the plan, delivered to us ahead of the campaign in the agreed quantity. We look after the character and minder pairs, the walkers and their screens, the pop-up table, the backdrop, the cards, the permits, the insurance, the scripts, the induction, the hunt terms, the code map and the report.

No. 08

From brief to footpath

Street teams have more moving parts than most CONNECT formats. Here's the order things happen once your enquiry lands.

  1. Match the towns and nights. We line up your market with Paint nights on the calendar in Queensland and New South Wales.
  2. Choose the formats that suit your goal.
  3. Map the spots where people genuinely gather in each town that weekend.
  4. Secure the approvals. Council permits, centre bookings, market agreements and written permission from every business hosting a golden canvas.
  5. Write and approve. Scripts, card designs, screen loops, backdrop, code map and hunt terms all come to you for sign-off.
  6. Publish the hunt terms, with any state permit already in hand.
  7. Induct the team on your brand and our rules.
  8. Hit the streets, the day before and the day of, with heat and weather calls made on the spot.
  9. Report spot by spot, with photos and notes on anything that changed.

A street team is quoted within your overall campaign; the pricing principles behind every CONNECT quote are on the hub.

Ballina paint and sip, painters with palettes mid session

No. 09

Questions brands ask about street teams

Why only the day before and the day of?

Because that's when a street team does the most work for the money. A week out, people nod, smile and forget. The day before gives a message time to spread through friends and group chats, and the day of turns "that sounds fun" into "let's go tonight". Two concentrated days also make the town feel the arrival. A crew spread thinly across a fortnight is background noise. A crew everywhere at once for a weekend is an event in itself.

Can we have a street team without a Paint night attached?

Not through CONNECT. A Paint street team always points to a real Paint night in that town. The night gives the crew something worth chatting about, and gives people somewhere to go once they've had a laugh with them. Without it, we'd be just another crew handing out cards, which is exactly what we're trying not to be. If a particular town matters to you, tell us, and we'll show you where it sits on the calendar.

Will people on the street know our brand paid for this?

Yes, and that works in your favour. Every card carries a clear "brought to you by" line, the walkers' loops show your brand as the sponsor, and the crew introduces you as the brand making the weekend happen. Paid relationships are always disclosed at Paint. People warm to a brand that openly funds a good time far more than one that seems to be sneaking around in disguise.

Who signs off the script, the cards and the screen loop?

You do, for everything carrying your brand. Script lines, card artwork, screen frames, the photo backdrop, the code map and the golden canvas terms all come to you before anything is printed, played or published. Paint looks after the lines about the night itself and the safety rules, which aren't up for negotiation. If you want to change a line after sign-off, tell us early so the crew can be re-briefed before they step out.

Can the characters wear our logo?

Not on a standard campaign. The characters are part of Paint's identity, so your brand travels with them on the minder's kit, the cards, the backdrop and the walkers' screens instead of on the costume. A character co-branded with your business is possible within a year-long category partnership, which involves deeper planning and a longer relationship than one weekend can carry.

What happens when younger passers-by flock to the characters?

They will, and the characters will wave back, because ignoring a wave would be rude. What we control is who the crew engages. Cards, codes, samples, hunt details and anything with your name on it go to adults only, and if the crew can't be sure someone is an adult, the card stays in the bag. Nobody under 18 appears in photos we publish or supply. The script is built for this moment because it will happen every time.

Can an alcohol brand fund a street team?

Yes, under tight rules. The crew promotes the night and your presence at it, to adults only, with no product sampled and no drink-focused material handed out. Nothing carrying an alcohol sponsor's name reaches anyone under 18, and street sampling stays non-alcohol for everyone. If tastings are part of the wider plan, they happen inside the night under the venue's licence and responsible service, never on the footpath.

Who can hunt for a golden canvas, and how are cards claimed?

Adults only, under written terms published before the first clue goes out. The terms explain how and where to claim, the deadline, one claim per person and what happens to unfound cards, and they make clear no purchase is needed. Each card is hidden only inside a business that has agreed in writing. The prize is always a real seat at the night, funded through your campaign, and every claim is recorded so your report shows exactly how many were found.

Where Paint is heading

Find the towns on Paint's calendar

Street teams follow the calendar, so it's the best place to start scouting. See where Paint is heading in each state and spot the towns and dates that line up with your market.

Your move

Put your brand on the main street

Why Paint Juicy CONNECT? Because Paint Juicy connects, and a street team starts those connections on the footpath before the first brush is wet.

If you want a whole town talking about your brand before the doors even open, this is how it's done. Tell us your market, your timing and the one thing you want people to remember, and we'll come back with a street team plan built around real Paint nights and the real places your customers gather.

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